Ferrari Virtual Academy
  • Ferrari Virtual Academy
  • The game
    • The simulation
    • In Game
    • The competition
  • Tracks
    • Track review
    • Mugello
    • Nurgburing
    • Fiorano
  • Drivers
    • The drivers
    • The drivers view
  • The cars
    • The F10
    • The F10b
    • The F150 Italia
    • The F458 Challenge
  • Wallpapers
    • Official render
    • Picture Bank F10b
    • Picture Bank F10
    • Picture Bank F150° Italia
    • Picture Bank F458 challenge
  • Assetto Corsa Conversion
    • The conversion
    • The tracks
    • The cars
    • The drivers
    • Picture Bank
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  1. Tracks

Mugello

Target lap time : Alonso 21.5 + 21.5 + 36.5 = 1min19.5s

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Last updated 2 years ago

Reproducing the famous circuit in Tuscany with its unique driving sensations was a complex operation, due to the track's numerous ups and downs and corners. Reproducing the three-dimensional Ferrari Virtual Academy surrounding, the development team used Laserscan technology, thus creating a three-dimensional "cast" of the circuit with all its characteristics, including irregularities influencing a Formula 1 single-seater's setup and handling when driven at the limit.

This three-dimensional "cast", created using a cloud of 3D points, leads to creating a virtual model of the circuit, perfectly recalculating its characteristics and irregularities, from the kerbs to the slopes and the purely aesthetic elements, fundamental for driving on the track: the points of reference used by the drivers to determine the point of breaking. Distance signposts, special kerbs or distinctive walls or protection barriers have been reproduced by combining laserscan data with detailed, high-definition photographs along the circuit, accurately recreating characteristics and details on the computer, even the apparently most insignificant ones.

The laser scan in effect