> For the complete documentation index, see [llms.txt](https://cimmerian.gitbook.io/assetto-corsa-conversion/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cimmerian.gitbook.io/assetto-corsa-conversion/miscellaneous/mirrors.md).

# Mirrors

Stroll : What's that?

If you want working mirrors, either follow the AC pipeline, or do this simple thing

<figure><img src="https://1458351472-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FHTVGw30j1B4rUs439QBl%2Fuploads%2FtOvCbBwkLrKXHvtCVNEC%2Fimage.png?alt=media&amp;token=1f7fc9f9-b64c-407e-8d19-271a7cafed52" alt=""><figcaption><p>Select the mirror object, and copy its name</p></figcaption></figure>

then open mirrors.ini and add this

```
[MIRROR_0]
NAME=CAR_Mirror_R

[MIRROR_1]
NAME=CAR_Mirror_L //since my left mirror is called like that
```

You are assigning an object to be a mirror, and it will be recognized as such in the game

<figure><img src="https://1458351472-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FHTVGw30j1B4rUs439QBl%2Fuploads%2FGcQzz9hOqT1LrhpRAk9D%2Fimage.png?alt=media&amp;token=89282bb2-1cf7-40c4-8de0-1dba28722acc" alt=""><figcaption><p>Magic</p></figcaption></figure>

No need for a specific texture or shader.
