Driver animation
NOT FINISHED YET, CANT FUCKING EXPORT IN BLENDER
Last updated
NOT FINISHED YET, CANT FUCKING EXPORT IN BLENDER
Last updated
Then let's start with setting the driver right. 3DSmax user use assetto driver fbx example provided by kunos, but in blender it doesn't work.
Instead we will use stereo blend who managed to set the driver up in blender with working bones.
We aren't playing mario kart wii, so we need to edit the driver position first to match the real position. For that first it's always good to have a picture that serves as a comparaison. In my case I want to make it seat like an F1 driver.
First let's move the foot of the driver, you woud have noticed but there is two green blocks under the driver feets, the bones are connected to it and if we want to move the feet and legs we need to move them and rotate them.
Consider those two objects like the accelerator and the breaks, try to match their position and the skinned mesh will adapt automatically to it.
The next step is to move the drivers ass and spine. You would think at first that there is no bones for it, but if you zoom you'll find one.
Rotate it to make the driver bend backward. Then adjust again the two pedals object to make the sitting look more natural.
2 bones left to edit, first RIG_HIPS to adjust further the belly and top part of the driver, then RIG_Neck to move the driver's head.
Now let's finish off by the arms, just like for the feet there is two object that are tied to them and that you need to use in order to move them. But there is also the small round circle in between them that you need to move since it is what will make the wheel rotation (and rotate the hands).
Move both hand grip object and Wheel rotation and this should be good for the driver position !
we then load the car we want to animate, create a new collection and load the car there and hide every non necessary part.
Now let's do the moving like before to make the driver fit the cockpit.